Files
shotdeck/Sources/Shotdeck/main.swift
kua-agentandClaude Fable 5 f2088bbed8 fix: picker first-mouse acceptance + event-based drag coords; in-process picker selftest
Root cause: RegionPickerView lacked acceptsFirstMouse — as an LSUIElement accessory app
Shotdeck is never active when the hotkey fires, so the user's first click on the overlay
was refused and the drag never started. Also plumbs the monitored event's location through
the controller (hardware-cursor reads made the chain untestable). Adds PickerSelfTest
(SHOTDECK_PICKER_SELFTEST): posts synthetic mouse events through the app's own queue,
asserts the exact CaptureRegion, saves a mid-drag overlay bitmap. Coordinator ran it:
PICKER-SELFTEST PASS rect=(200.0, 729.0, 400.0, 300.0); overlay bitmap shows dim+punch+chip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-01 21:46:54 +04:00

82 lines
2.8 KiB
Swift

import AppKit
import SwiftUI
import ShotdeckCore
// SwiftPM treats a file named main.swift as top-level code, which forbids `@main`.
// App.main() is the equivalent entry point.
if ProcessInfo.processInfo.environment["SHOTDECK_SNAPSHOT_DIR"] != nil {
MainActor.assumeIsolated { PanelSnapshot.runIfRequested() }
}
if ProcessInfo.processInfo.environment["SHOTDECK_PICKER_SELFTEST"] != nil {
MainActor.assumeIsolated { PickerSelfTest.runIfRequested() }
}
ShotdeckApp.main()
struct ShotdeckApp: App {
@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate
var body: some Scene {
MenuBarExtra {
MenuBarView()
.environment(appDelegate.model)
} label: {
let state = appDelegate.model.iconState
HStack(spacing: 4) {
Image(systemName: state.symbolName)
if let count = state.countText {
Text(count).font(.system(size: 11, weight: .semibold))
}
}
.accessibilityLabel("Shotdeck")
}
.menuBarExtraStyle(.window)
}
}
@MainActor
final class AppDelegate: NSObject, NSApplicationDelegate {
let model: AppModel
override init() {
NSApplication.shared.setActivationPolicy(.accessory)
model = AppDelegate.makeLaunchModel()
super.init()
}
func applicationDidFinishLaunching(_ notification: Notification) {
Task { await model.bootstrap() }
}
private static func makeLaunchModel() -> AppModel {
do {
let paths = try FolderSettings.resolvedAppSupportPaths()
return try makeModel(paths: paths)
} catch {
Log.ui.critical(
"AppModel init failed: \(String(describing: error), privacy: .public)"
)
let tmp = FileManager.default.temporaryDirectory
let fallbackRoot = tmp.appendingPathComponent("Shotdeck-fallback", isDirectory: true)
// Safe: temp-dir creation for a path this process controls cannot legitimately fail.
let fallback = try! AppSupportPaths(root: fallbackRoot, outbox: tmp, watchFolder: tmp)
let model = try! makeModel(paths: fallback)
model.setStatus("Shotdeck could not access its storage folder. Captures will not persist.")
return model
}
}
private static func makeModel(paths: AppSupportPaths) throws -> AppModel {
let ledger = try ReturnLedger(paths: paths)
return AppModel(
paths: paths,
spool: try SpoolStore(paths: paths),
composer: PDFComposer(),
capturer: ScreenCapturer(),
hotkeys: HotkeyCenter(),
picker: RegionPickerController(),
ledger: ledger,
watcher: ReturnWatcher(paths: paths, ledger: ledger)
)
}
}