import AppKit import Darwin import Foundation import ShotdeckCore /// In-process self-test for the region picker, driven by `SHOTDECK_PICKER_SELFTEST`. /// Posts synthetic mouse events through `NSApp.postEvent` only — never CGEventPost/taps. @MainActor enum PickerSelfTest { private static let pointA = NSPoint(x: 200, y: 300) private static let pointB = NSPoint(x: 600, y: 600) private static let dragSteps = 6 /// Called from `main.swift` before `ShotdeckApp.main()`. Returns immediately when the /// env var is unset; otherwise waits for launch, drives the production picker, and `exit`s. static func runIfRequested() { guard let raw = ProcessInfo.processInfo.environment["SHOTDECK_PICKER_SELFTEST"], !raw.isEmpty else { return } let output = URL(fileURLWithPath: raw, isDirectory: true) // Hop onto a plain main-queue turn after NSApp starts. Nested run loops // from a Swift Task do not drain NSApp's event queue. DispatchQueue.main.async { MainActor.assumeIsolated { execute(outputDirectory: output) } } } private static func execute(outputDirectory: URL) { do { try FileManager.default.createDirectory( at: outputDirectory, withIntermediateDirectories: true ) } catch { fail(expected: expectedLabel(), got: "could not create output dir: \(error)") } guard let screen = NSScreen.screens.first(where: { $0.frame.contains(pointA) }) ?? NSScreen.screens.first else { fail(expected: expectedLabel(), got: "no NSScreen") } let appKitRect = CGRect( x: min(pointA.x, pointB.x), y: min(pointA.y, pointB.y), width: abs(pointB.x - pointA.x), height: abs(pointB.y - pointA.y) ).intersection(screen.frame) let expected = CaptureRegion.fromAppKit(rect: appKitRect, on: screen) let picker = RegionPickerController() var result: CaptureRegion?? picker.pick { region in result = .some(region) } guard let overlay = overlayWindow(containing: pointA) else { fail(expected: format(expected.rect), got: "no overlay window after pick()") } overlay.makeKey() var eventNumber = 1 func post(_ type: NSEvent.EventType, at screenPoint: NSPoint, clickCount: Int) { let locationInWindow = overlay.convertPoint(fromScreen: screenPoint) guard let event = NSEvent.mouseEvent( with: type, location: locationInWindow, modifierFlags: [], timestamp: ProcessInfo.processInfo.systemUptime, windowNumber: overlay.windowNumber, context: nil, eventNumber: eventNumber, clickCount: clickCount, pressure: 1 ) else { fail(expected: format(expected.rect), got: "NSEvent.mouseEvent(\(type.rawValue)) returned nil") } eventNumber += 1 NSApp.postEvent(event, atStart: false) // Local monitors run during NSApp.sendEvent (production dispatch), // not during nextEvent dequeue. Drive that same path here. NSApp.sendEvent(event) } post(.leftMouseDown, at: pointA, clickCount: 1) for step in 1...(dragSteps / 2) { post(.leftMouseDragged, at: interpolate(step), clickCount: 0) } writeOverlayBitmap(overlay, to: outputDirectory.appendingPathComponent("overlay-middrag.png")) for step in ((dragSteps / 2) + 1)...dragSteps { post(.leftMouseDragged, at: interpolate(step), clickCount: 0) } post(.leftMouseUp, at: pointB, clickCount: 1) guard let wrapped = result else { fail(expected: format(expected.rect), got: "completion never fired") } guard let got = wrapped else { fail(expected: format(expected.rect), got: "nil") } if got.rect != expected.rect { fail(expected: format(expected.rect), got: format(got.rect)) } print("PICKER-SELFTEST PASS rect=\(format(got.rect))") fflush(stdout) exit(0) } private static func interpolate(_ step: Int) -> NSPoint { let t = CGFloat(step) / CGFloat(dragSteps) return NSPoint( x: pointA.x + (pointB.x - pointA.x) * t, y: pointA.y + (pointB.y - pointA.y) * t ) } private static func overlayWindow(containing point: NSPoint) -> RegionPickerWindow? { let overlays = NSApp.windows.compactMap { $0 as? RegionPickerWindow } return overlays.first(where: { $0.coveringScreen.frame.contains(point) }) ?? overlays.first } private static func writeOverlayBitmap(_ overlay: RegionPickerWindow, to url: URL) { guard let view = overlay.contentView else { fail(expected: expectedLabel(), got: "overlay has no contentView") } overlay.layoutIfNeeded() view.layoutSubtreeIfNeeded() view.display() let bounds = view.bounds guard let rep = view.bitmapImageRepForCachingDisplay(in: bounds) else { fail(expected: expectedLabel(), got: "bitmapImageRepForCachingDisplay failed") } view.cacheDisplay(in: bounds, to: rep) guard let png = rep.representation(using: .png, properties: [:]) else { fail(expected: expectedLabel(), got: "PNG encode failed") } do { try png.write(to: url) } catch { fail(expected: expectedLabel(), got: "could not write \(url.path): \(error)") } print(url.path) fflush(stdout) } private static func expectedLabel() -> String { format(CGRect( x: min(pointA.x, pointB.x), y: min(pointA.y, pointB.y), width: abs(pointB.x - pointA.x), height: abs(pointB.y - pointA.y) )) } private static func format(_ rect: CGRect) -> String { "(\(rect.origin.x), \(rect.origin.y), \(rect.width), \(rect.height))" } private static func fail(expected: String, got: String) -> Never { print("PICKER-SELFTEST FAIL expected=\(expected) got=\(got)") fflush(stdout) exit(1) } }