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Author SHA1 Message Date
kua-agentandClaude Fable 5 517a4e4fdc fix: load persisted capture region at launch; REGION-PERSIST selftest phase
Ben-reported: picker opened on every activation. AppModel.init set region = nil and never
read UserDefaults back; saving worked, every launch forgot it. init now loads via
loadPersistedRegion() (decode + isStillValid). Selftest phase 2 writes a known region,
reloads through the same path, asserts the rect, restores the user's stored value.
Coordinator ran it: PICKER-SELFTEST PASS + REGION-PERSIST PASS, 90/90 tests green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-01 22:20:40 +04:00
kua-agent 6c0b6e3068 Merge pull request 'fix: picker first-mouse acceptance + event-based drag coords + in-process selftest' (#14) from fix/picker-first-mouse-20260901 into feat/shotdeck-20260830 2026-09-01 17:47:09 +00:00
kua-agentandClaude Fable 5 f2088bbed8 fix: picker first-mouse acceptance + event-based drag coords; in-process picker selftest
Root cause: RegionPickerView lacked acceptsFirstMouse — as an LSUIElement accessory app
Shotdeck is never active when the hotkey fires, so the user's first click on the overlay
was refused and the drag never started. Also plumbs the monitored event's location through
the controller (hardware-cursor reads made the chain untestable). Adds PickerSelfTest
(SHOTDECK_PICKER_SELFTEST): posts synthetic mouse events through the app's own queue,
asserts the exact CaptureRegion, saves a mid-drag overlay bitmap. Coordinator ran it:
PICKER-SELFTEST PASS rect=(200.0, 729.0, 400.0, 300.0); overlay bitmap shows dim+punch+chip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-09-01 21:46:54 +04:00
kua-agent 31013802d7 Merge pull request 'fix: settings form alignment — grouped form, aligned labels' (#13) from fix/settings-form-alignment-20260901 into feat/shotdeck-20260830 2026-09-01 09:13:09 +00:00
5 changed files with 271 additions and 20 deletions
+9 -1
View File
@@ -72,7 +72,7 @@ public final class AppModel {
captures: [], captures: [],
pdfFileName: nil pdfFileName: nil
) )
self.region = nil self.region = Self.loadPersistedRegion()
self.screenRecordingGranted = ScreenCapturer.isScreenRecordingGranted self.screenRecordingGranted = ScreenCapturer.isScreenRecordingGranted
// Seeded from FolderSettings.resolve() via resolvedAppSupportPaths never .standard(). // Seeded from FolderSettings.resolve() via resolvedAppSupportPaths never .standard().
let folders = FolderSettings.resolve() let folders = FolderSettings.resolve()
@@ -237,6 +237,14 @@ public final class AppModel {
NSWorkspace.shared.open(url) NSWorkspace.shared.open(url)
} }
static func loadPersistedRegion() -> CaptureRegion? {
guard let data = UserDefaults.standard.data(forKey: CaptureRegion.defaultsKey),
let decoded = try? JSONDecoder().decode(CaptureRegion.self, from: data),
decoded.isStillValid
else { return nil }
return decoded
}
private func persistRegion(_ picked: CaptureRegion) { private func persistRegion(_ picked: CaptureRegion) {
replaceRegion(picked) replaceRegion(picked)
if let encoded = try? JSONEncoder().encode(picked) { if let encoded = try? JSONEncoder().encode(picked) {
+215
View File
@@ -0,0 +1,215 @@
import AppKit
import Darwin
import Foundation
import ShotdeckCore
/// In-process self-test for the region picker, driven by `SHOTDECK_PICKER_SELFTEST`.
/// Posts synthetic mouse events through `NSApp.postEvent` only never CGEventPost/taps.
@MainActor
enum PickerSelfTest {
private static let pointA = NSPoint(x: 200, y: 300)
private static let pointB = NSPoint(x: 600, y: 600)
private static let dragSteps = 6
/// Called from `main.swift` before `ShotdeckApp.main()`. Returns immediately when the
/// env var is unset; otherwise waits for launch, drives the production picker, and `exit`s.
static func runIfRequested() {
guard let raw = ProcessInfo.processInfo.environment["SHOTDECK_PICKER_SELFTEST"],
!raw.isEmpty
else { return }
let output = URL(fileURLWithPath: raw, isDirectory: true)
// Hop onto a plain main-queue turn after NSApp starts. Nested run loops
// from a Swift Task do not drain NSApp's event queue.
DispatchQueue.main.async {
MainActor.assumeIsolated {
execute(outputDirectory: output)
}
}
}
private static func execute(outputDirectory: URL) {
do {
try FileManager.default.createDirectory(
at: outputDirectory,
withIntermediateDirectories: true
)
} catch {
fail(expected: expectedLabel(), got: "could not create output dir: \(error)")
}
guard let screen = NSScreen.screens.first(where: { $0.frame.contains(pointA) })
?? NSScreen.screens.first
else {
fail(expected: expectedLabel(), got: "no NSScreen")
}
let appKitRect = CGRect(
x: min(pointA.x, pointB.x),
y: min(pointA.y, pointB.y),
width: abs(pointB.x - pointA.x),
height: abs(pointB.y - pointA.y)
).intersection(screen.frame)
let expected = CaptureRegion.fromAppKit(rect: appKitRect, on: screen)
let picker = RegionPickerController()
var result: CaptureRegion??
picker.pick { region in
result = .some(region)
}
guard let overlay = overlayWindow(containing: pointA) else {
fail(expected: format(expected.rect), got: "no overlay window after pick()")
}
overlay.makeKey()
var eventNumber = 1
func post(_ type: NSEvent.EventType, at screenPoint: NSPoint, clickCount: Int) {
let locationInWindow = overlay.convertPoint(fromScreen: screenPoint)
guard let event = NSEvent.mouseEvent(
with: type,
location: locationInWindow,
modifierFlags: [],
timestamp: ProcessInfo.processInfo.systemUptime,
windowNumber: overlay.windowNumber,
context: nil,
eventNumber: eventNumber,
clickCount: clickCount,
pressure: 1
) else {
fail(expected: format(expected.rect), got: "NSEvent.mouseEvent(\(type.rawValue)) returned nil")
}
eventNumber += 1
NSApp.postEvent(event, atStart: false)
// Local monitors run during NSApp.sendEvent (production dispatch),
// not during nextEvent dequeue. Drive that same path here.
NSApp.sendEvent(event)
}
post(.leftMouseDown, at: pointA, clickCount: 1)
for step in 1...(dragSteps / 2) {
post(.leftMouseDragged, at: interpolate(step), clickCount: 0)
}
writeOverlayBitmap(overlay, to: outputDirectory.appendingPathComponent("overlay-middrag.png"))
for step in ((dragSteps / 2) + 1)...dragSteps {
post(.leftMouseDragged, at: interpolate(step), clickCount: 0)
}
post(.leftMouseUp, at: pointB, clickCount: 1)
guard let wrapped = result else {
fail(expected: format(expected.rect), got: "completion never fired")
}
guard let got = wrapped else {
fail(expected: format(expected.rect), got: "nil")
}
if got.rect != expected.rect {
fail(expected: format(expected.rect), got: format(got.rect))
}
print("PICKER-SELFTEST PASS rect=\(format(got.rect))")
fflush(stdout)
runRegionPersistPhase()
exit(0)
}
/// Phase 2: writes a known region under `CaptureRegion.defaultsKey`, reloads it through
/// `AppModel.loadPersistedRegion()` (the same path init uses), then restores whatever
/// value was stored before so a real picked region is untouched.
private static func runRegionPersistPhase() {
let defaults = UserDefaults.standard
let previous = defaults.data(forKey: CaptureRegion.defaultsKey)
let known = CaptureRegion(
displayID: CGMainDisplayID(),
rect: CGRect(x: 10, y: 10, width: 100, height: 100),
capturedScale: 2.0
)
var failure: String?
if let encoded = try? JSONEncoder().encode(known) {
defaults.set(encoded, forKey: CaptureRegion.defaultsKey)
if let loaded = AppModel.loadPersistedRegion() {
if loaded.rect != known.rect {
failure = "expected=\(format(known.rect)) got=\(format(loaded.rect))"
}
} else {
failure = "loadPersistedRegion returned nil"
}
} else {
failure = "could not encode CaptureRegion"
}
if let previous {
defaults.set(previous, forKey: CaptureRegion.defaultsKey)
} else {
defaults.removeObject(forKey: CaptureRegion.defaultsKey)
}
if let failure {
print("REGION-PERSIST FAIL \(failure)")
fflush(stdout)
exit(1)
}
print("REGION-PERSIST PASS")
fflush(stdout)
}
private static func interpolate(_ step: Int) -> NSPoint {
let t = CGFloat(step) / CGFloat(dragSteps)
return NSPoint(
x: pointA.x + (pointB.x - pointA.x) * t,
y: pointA.y + (pointB.y - pointA.y) * t
)
}
private static func overlayWindow(containing point: NSPoint) -> RegionPickerWindow? {
let overlays = NSApp.windows.compactMap { $0 as? RegionPickerWindow }
return overlays.first(where: { $0.coveringScreen.frame.contains(point) }) ?? overlays.first
}
private static func writeOverlayBitmap(_ overlay: RegionPickerWindow, to url: URL) {
guard let view = overlay.contentView else {
fail(expected: expectedLabel(), got: "overlay has no contentView")
}
overlay.layoutIfNeeded()
view.layoutSubtreeIfNeeded()
view.display()
let bounds = view.bounds
guard let rep = view.bitmapImageRepForCachingDisplay(in: bounds) else {
fail(expected: expectedLabel(), got: "bitmapImageRepForCachingDisplay failed")
}
view.cacheDisplay(in: bounds, to: rep)
guard let png = rep.representation(using: .png, properties: [:]) else {
fail(expected: expectedLabel(), got: "PNG encode failed")
}
do {
try png.write(to: url)
} catch {
fail(expected: expectedLabel(), got: "could not write \(url.path): \(error)")
}
print(url.path)
fflush(stdout)
}
private static func expectedLabel() -> String {
format(CGRect(
x: min(pointA.x, pointB.x),
y: min(pointA.y, pointB.y),
width: abs(pointB.x - pointA.x),
height: abs(pointB.y - pointA.y)
))
}
private static func format(_ rect: CGRect) -> String {
"(\(rect.origin.x), \(rect.origin.y), \(rect.width), \(rect.height))"
}
private static func fail(expected: String, got: String) -> Never {
print("PICKER-SELFTEST FAIL expected=\(expected) got=\(got)")
fflush(stdout)
exit(1)
}
}
+41 -19
View File
@@ -48,20 +48,27 @@ public final class RegionPickerController {
matching: [.leftMouseDown, .leftMouseDragged, .leftMouseUp, .keyDown] matching: [.leftMouseDown, .leftMouseDragged, .leftMouseUp, .keyDown]
) { [weak self] event in ) { [weak self] event in
guard let self else { return event } guard let self else { return event }
// NSEvent is not Sendable; lift the two Sendable fields the handler // NSEvent is not Sendable; lift Sendable fields the handler needs.
// needs. Mouse geometry is read from NSEvent.mouseLocation on the // Prefer the event's window-local point converted to global AppKit
// main thread inside the isolated methods, per spec. // coordinates; NSEvent.mouseLocation is only a fallback.
// keyCode is only valid on key events reading it on a mouse event raises.
let type = event.type let type = event.type
let keyCode = event.keyCode let keyCode: UInt16 = (type == .keyDown) ? event.keyCode : 0
let locationInWindow = event.locationInWindow
let windowNumber = event.windowNumber
let consume = MainActor.assumeIsolated { let consume = MainActor.assumeIsolated {
self.handle(type: type, keyCode: keyCode) let location = self.globalAppKitLocation(
locationInWindow: locationInWindow,
windowNumber: windowNumber
)
return self.handle(type: type, keyCode: keyCode, location: location)
} }
return consume ? nil : event return consume ? nil : event
} }
} }
/// Returns `true` when the event should be swallowed. /// Returns `true` when the event should be swallowed.
private func handle(type: NSEvent.EventType, keyCode: UInt16) -> Bool { private func handle(type: NSEvent.EventType, keyCode: UInt16, location: NSPoint?) -> Bool {
switch type { switch type {
case .keyDown: case .keyDown:
if keyCode == 53 { // kVK_Escape if keyCode == 53 { // kVK_Escape
@@ -70,21 +77,21 @@ public final class RegionPickerController {
} }
return false return false
case .leftMouseDown: case .leftMouseDown:
handleMouseDown() handleMouseDown(location: location)
return false return false
case .leftMouseDragged: case .leftMouseDragged:
handleMouseDragged() handleMouseDragged(location: location)
return false return false
case .leftMouseUp: case .leftMouseUp:
handleMouseUp() handleMouseUp(location: location)
return false return false
default: default:
return false return false
} }
} }
private func handleMouseDown() { private func handleMouseDown(location: NSPoint?) {
let point = NSEvent.mouseLocation let point = location ?? NSEvent.mouseLocation
dragStart = point dragStart = point
startScreen = NSScreen.screens.first(where: { $0.frame.contains(point) }) startScreen = NSScreen.screens.first(where: { $0.frame.contains(point) })
?? NSScreen.screens.first ?? NSScreen.screens.first
@@ -99,17 +106,17 @@ public final class RegionPickerController {
} }
} }
private func handleMouseDragged() { private func handleMouseDragged(location: NSPoint?) {
guard dragStart != nil, startScreen != nil else { return } guard dragStart != nil, startScreen != nil else { return }
applyLiveSelection() applyLiveSelection(current: location)
} }
private func handleMouseUp() { private func handleMouseUp(location: NSPoint?) {
guard let startScreen else { guard let startScreen else {
dragStart = nil dragStart = nil
return return
} }
guard let rect = currentClampedRect(), rect.width >= 8, rect.height >= 8 else { guard let rect = currentClampedRect(current: location), rect.width >= 8, rect.height >= 8 else {
// Mis-click: reset drag state, leave every window open and fully dimmed. // Mis-click: reset drag state, leave every window open and fully dimmed.
dragStart = nil dragStart = nil
self.startScreen = nil self.startScreen = nil
@@ -122,8 +129,8 @@ public final class RegionPickerController {
finish(region: region) finish(region: region)
} }
private func applyLiveSelection() { private func applyLiveSelection(current: NSPoint?) {
guard let startScreen, let rect = currentClampedRect() else { return } guard let startScreen, let rect = currentClampedRect(current: current) else { return }
let local = Self.localRect(from: rect, on: startScreen) let local = Self.localRect(from: rect, on: startScreen)
let text = "\(Int(rect.width)) x \(Int(rect.height))" let text = "\(Int(rect.width)) x \(Int(rect.height))"
window(for: startScreen)?.updateSelection(localRect: local, sizeText: text) window(for: startScreen)?.updateSelection(localRect: local, sizeText: text)
@@ -134,9 +141,9 @@ public final class RegionPickerController {
/// Normalize the drag (so bottom-right up-left is not misjudged) then clamp /// Normalize the drag (so bottom-right up-left is not misjudged) then clamp
/// to the screen the gesture started on never selects across displays. /// to the screen the gesture started on never selects across displays.
private func currentClampedRect() -> CGRect? { private func currentClampedRect(current: NSPoint?) -> CGRect? {
guard let dragStart, let startScreen else { return nil } guard let dragStart, let startScreen else { return nil }
let current = NSEvent.mouseLocation let current = current ?? NSEvent.mouseLocation
let normalized = CGRect( let normalized = CGRect(
x: min(dragStart.x, current.x), x: min(dragStart.x, current.x),
y: min(dragStart.y, current.y), y: min(dragStart.y, current.y),
@@ -146,6 +153,21 @@ public final class RegionPickerController {
return normalized.intersection(startScreen.frame) return normalized.intersection(startScreen.frame)
} }
/// Convert a monitored event's `locationInWindow` into global AppKit coordinates
/// (bottom-left origin, matching `NSEvent.mouseLocation` / `NSScreen.frame`).
private func globalAppKitLocation(locationInWindow: NSPoint, windowNumber: Int) -> NSPoint? {
if let window = windows.first(where: { $0.windowNumber == windowNumber }) {
return window.convertPoint(toScreen: locationInWindow)
}
if windowNumber != 0, let window = NSApp.window(withWindowNumber: windowNumber) {
return window.convertPoint(toScreen: locationInWindow)
}
if windowNumber == 0 {
return locationInWindow
}
return nil
}
private func window(for screen: NSScreen) -> RegionPickerWindow? { private func window(for screen: NSScreen) -> RegionPickerWindow? {
windows.first { $0.coveringScreen === screen } windows.first { $0.coveringScreen === screen }
} }
@@ -29,6 +29,7 @@ final class RegionPickerWindow: NSPanel {
becomesKeyOnlyIfNeeded = false becomesKeyOnlyIfNeeded = false
animationBehavior = .none animationBehavior = .none
collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary] collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary]
acceptsMouseMovedEvents = true
contentView = pickerView contentView = pickerView
} }
@@ -53,6 +54,8 @@ private final class RegionPickerView: NSView {
override var isOpaque: Bool { false } override var isOpaque: Bool { false }
override var acceptsFirstResponder: Bool { true } override var acceptsFirstResponder: Bool { true }
// Accessory-app trap: first click on an inactive overlay is first-mouse and is dropped unless accepted.
override func acceptsFirstMouse(for event: NSEvent?) -> Bool { true }
override func draw(_ dirtyRect: NSRect) { override func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect) super.draw(dirtyRect)
+3
View File
@@ -7,6 +7,9 @@ import ShotdeckCore
if ProcessInfo.processInfo.environment["SHOTDECK_SNAPSHOT_DIR"] != nil { if ProcessInfo.processInfo.environment["SHOTDECK_SNAPSHOT_DIR"] != nil {
MainActor.assumeIsolated { PanelSnapshot.runIfRequested() } MainActor.assumeIsolated { PanelSnapshot.runIfRequested() }
} }
if ProcessInfo.processInfo.environment["SHOTDECK_PICKER_SELFTEST"] != nil {
MainActor.assumeIsolated { PickerSelfTest.runIfRequested() }
}
ShotdeckApp.main() ShotdeckApp.main()
struct ShotdeckApp: App { struct ShotdeckApp: App {