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6 changed files with 753 additions and 0 deletions
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import AppKit
import ShotdeckCore
@MainActor
public final class RegionPickerController {
private var windows: [RegionPickerWindow] = []
private var monitor: Any?
private var completion: (@MainActor (CaptureRegion?) -> Void)?
private var dragStart: NSPoint?
private var startScreen: NSScreen?
private var cursorPushed = false
public init() {}
/// Presents one overlay per attached screen. A pick already in progress is cancelled
/// (its completion called with nil) before the new one starts never leaves a caller
/// waiting forever on a dropped re-entrant call.
public func pick(completion: @escaping @MainActor (CaptureRegion?) -> Void) {
if self.completion != nil {
finish(region: nil)
}
self.completion = completion
presentOverlays()
}
private func presentOverlays() {
let screens = NSScreen.screens
guard !screens.isEmpty else {
finish(region: nil)
return
}
NSCursor.crosshair.push()
cursorPushed = true
windows = screens.map { RegionPickerWindow(screen: $0) }
for window in windows {
window.orderFrontRegardless()
}
// Nonactivating panel can become key without activating the app; needed so
// Escape reaches the local monitor immediately, before any mouse click.
let mouse = NSEvent.mouseLocation
let keyWindow = windows.first(where: { $0.coveringScreen.frame.contains(mouse) })
?? windows[0]
keyWindow.makeKey()
monitor = NSEvent.addLocalMonitorForEvents(
matching: [.leftMouseDown, .leftMouseDragged, .leftMouseUp, .keyDown]
) { [weak self] event in
guard let self else { return event }
// NSEvent is not Sendable; lift the two Sendable fields the handler
// needs. Mouse geometry is read from NSEvent.mouseLocation on the
// main thread inside the isolated methods, per spec.
let type = event.type
let keyCode = event.keyCode
let consume = MainActor.assumeIsolated {
self.handle(type: type, keyCode: keyCode)
}
return consume ? nil : event
}
}
/// Returns `true` when the event should be swallowed.
private func handle(type: NSEvent.EventType, keyCode: UInt16) -> Bool {
switch type {
case .keyDown:
if keyCode == 53 { // kVK_Escape
finish(region: nil)
return true
}
return false
case .leftMouseDown:
handleMouseDown()
return false
case .leftMouseDragged:
handleMouseDragged()
return false
case .leftMouseUp:
handleMouseUp()
return false
default:
return false
}
}
private func handleMouseDown() {
let point = NSEvent.mouseLocation
dragStart = point
startScreen = NSScreen.screens.first(where: { $0.frame.contains(point) })
?? NSScreen.screens.first
guard let startScreen else { return }
let local = Self.localRect(
from: CGRect(origin: point, size: .zero).intersection(startScreen.frame),
on: startScreen
)
window(for: startScreen)?.updateSelection(localRect: local, sizeText: "0 x 0")
for window in windows where window.coveringScreen !== startScreen {
window.updateSelection(localRect: nil, sizeText: nil)
}
}
private func handleMouseDragged() {
guard dragStart != nil, startScreen != nil else { return }
applyLiveSelection()
}
private func handleMouseUp() {
guard let startScreen else {
dragStart = nil
return
}
guard let rect = currentClampedRect(), rect.width >= 8, rect.height >= 8 else {
// Mis-click: reset drag state, leave every window open and fully dimmed.
dragStart = nil
self.startScreen = nil
for window in windows {
window.updateSelection(localRect: nil, sizeText: nil)
}
return
}
let region = CaptureRegion.fromAppKit(rect: rect, on: startScreen)
finish(region: region)
}
private func applyLiveSelection() {
guard let startScreen, let rect = currentClampedRect() else { return }
let local = Self.localRect(from: rect, on: startScreen)
let text = "\(Int(rect.width)) x \(Int(rect.height))"
window(for: startScreen)?.updateSelection(localRect: local, sizeText: text)
for window in windows where window.coveringScreen !== startScreen {
window.updateSelection(localRect: nil, sizeText: nil)
}
}
/// Normalize the drag (so bottom-right up-left is not misjudged) then clamp
/// to the screen the gesture started on never selects across displays.
private func currentClampedRect() -> CGRect? {
guard let dragStart, let startScreen else { return nil }
let current = NSEvent.mouseLocation
let normalized = CGRect(
x: min(dragStart.x, current.x),
y: min(dragStart.y, current.y),
width: abs(current.x - dragStart.x),
height: abs(current.y - dragStart.y)
)
return normalized.intersection(startScreen.frame)
}
private func window(for screen: NSScreen) -> RegionPickerWindow? {
windows.first { $0.coveringScreen === screen }
}
private static func localRect(from rect: CGRect, on screen: NSScreen) -> CGRect {
CGRect(
x: rect.minX - screen.frame.minX,
y: rect.minY - screen.frame.minY,
width: rect.width,
height: rect.height
)
}
private func finish(region: CaptureRegion?) {
if let monitor {
NSEvent.removeMonitor(monitor)
self.monitor = nil
}
if cursorPushed {
NSCursor.pop()
cursorPushed = false
}
for window in windows {
window.orderOut(nil)
}
windows.removeAll()
dragStart = nil
startScreen = nil
let done = completion
completion = nil
done?(region)
}
}
+110
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import AppKit
/// Full-screen dim overlay for one attached display. Subclasses `NSPanel` with
/// `.nonactivatingPanel` so it can accept mouse and key events without activating
/// Shotdeck or stealing the frontmost app beyond those events.
@MainActor
final class RegionPickerWindow: NSPanel {
let coveringScreen: NSScreen
private let pickerView: RegionPickerView
init(screen: NSScreen) {
self.coveringScreen = screen
self.pickerView = RegionPickerView(frame: CGRect(origin: .zero, size: screen.frame.size))
super.init(
contentRect: screen.frame,
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered,
defer: false
)
setFrame(screen.frame, display: false)
level = .screenSaver
isOpaque = false
backgroundColor = .clear
ignoresMouseEvents = false
hasShadow = false
isMovable = false
hidesOnDeactivate = false
isFloatingPanel = true
becomesKeyOnlyIfNeeded = false
animationBehavior = .none
collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary, .stationary]
contentView = pickerView
}
override var canBecomeKey: Bool { true }
override var canBecomeMain: Bool { false }
/// `localRect` is in this window's coordinates (screen.frame origin subtracted).
/// Pass `nil` to restore the full dim with no punch and no size chip.
func updateSelection(localRect: CGRect?, sizeText: String?) {
pickerView.selectionLocalRect = localRect
pickerView.sizeChipText = sizeText
pickerView.needsDisplay = true
}
}
/// Draws ~35% black over the screen with an even-odd punch for the live selection,
/// a thin light border, and the size-readout chip.
@MainActor
private final class RegionPickerView: NSView {
var selectionLocalRect: CGRect?
var sizeChipText: String?
override var isOpaque: Bool { false }
override var acceptsFirstResponder: Bool { true }
override func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect)
let dim = NSColor.black.withAlphaComponent(0.35)
let path = NSBezierPath(rect: bounds)
if let sel = selectionLocalRect, sel.width > 0, sel.height > 0 {
path.append(NSBezierPath(rect: sel))
path.windingRule = .evenOdd
}
dim.setFill()
path.fill()
guard let sel = selectionLocalRect, sel.width > 0, sel.height > 0 else { return }
NSColor.white.withAlphaComponent(0.85).setStroke()
let border = NSBezierPath(rect: sel)
border.lineWidth = 1
border.stroke()
if let text = sizeChipText {
drawSizeChip(text, above: sel)
}
}
private func drawSizeChip(_ text: String, above sel: CGRect) {
let attrs: [NSAttributedString.Key: Any] = [
.font: NSFont.systemFont(ofSize: NSFont.smallSystemFontSize),
.foregroundColor: NSColor.white,
]
let nsText = text as NSString
let textSize = nsText.size(withAttributes: attrs)
let padX: CGFloat = 8
let padY: CGFloat = 4
let chipSize = CGSize(
width: ceil(textSize.width) + padX * 2,
height: ceil(textSize.height) + padY * 2
)
var origin = CGPoint(x: sel.minX, y: sel.maxY + 6)
if origin.y + chipSize.height > bounds.maxY {
origin.y = sel.minY - 6 - chipSize.height
}
origin.x = min(max(origin.x, bounds.minX + 4), bounds.maxX - chipSize.width - 4)
origin.y = min(max(origin.y, bounds.minY + 4), bounds.maxY - chipSize.height - 4)
let chipRect = CGRect(origin: origin, size: chipSize)
NSColor.black.withAlphaComponent(0.75).setFill()
NSBezierPath(roundedRect: chipRect, xRadius: 4, yRadius: 4).fill()
nsText.draw(
at: CGPoint(x: chipRect.minX + padX, y: chipRect.minY + padY),
withAttributes: attrs
)
}
}
@@ -0,0 +1,58 @@
import Foundation
import AppKit // NSScreen, NSDeviceDescriptionKey macOS-only target, no portability concern
/// A remembered rectangle, in CoreGraphics global display coordinates (origin top-left,
/// y increasing downward see the conversion note below).
public struct CaptureRegion: Codable, Sendable, Equatable {
public let displayID: CGDirectDisplayID
public let rect: CGRect
public let capturedScale: CGFloat
public init(displayID: CGDirectDisplayID, rect: CGRect, capturedScale: CGFloat) {
self.displayID = displayID
self.rect = rect
self.capturedScale = capturedScale
}
/// Converts an AppKit rect in GLOBAL AppKit coordinates (bottom-left origin, y increasing
/// upward, anchored at the bottom-left of the PRIMARY screen exactly what
/// `NSWindow.frame`, `NSEvent.mouseLocation` and `NSScreen.frame` already report; no
/// screen-local conversion is needed here) into global CoreGraphics coordinates
/// (top-left origin, y increasing downward, same primary-screen anchor). Both coordinate
/// systems share the SAME horizontal origin and the SAME anchor rectangle (the primary
/// screen's bounds) only the vertical axis is mirrored around the primary's height.
/// That is why the flip below is correct for every attached screen, including one with a
/// negative AppKit x (to the left of primary) or a y that places it above the primary
/// (whose CG y then comes out negative): x is untouched, and the primary height is the
/// one fixed reference both systems agree on regardless of which physical screen the
/// rect is actually on.
public static func fromAppKit(rect: CGRect, on screen: NSScreen) -> CaptureRegion {
let displayID = (screen.deviceDescription[NSDeviceDescriptionKey("NSScreenNumber")]
as? NSNumber)?.uint32Value ?? CGMainDisplayID()
let primaryHeight = NSScreen.screens.first?.frame.height ?? screen.frame.height
return fromAppKit(rect: rect, displayID: displayID,
capturedScale: screen.backingScaleFactor, primaryHeight: primaryHeight)
}
/// Injectable overload for deterministic geometry tests no dependency on real attached
/// displays. The public overload above is a thin adapter over this.
static func fromAppKit(rect: CGRect, displayID: CGDirectDisplayID,
capturedScale: CGFloat, primaryHeight: CGFloat) -> CaptureRegion {
let cgY = primaryHeight - rect.origin.y - rect.height
let cgRect = CGRect(x: rect.origin.x, y: cgY, width: rect.width, height: rect.height)
return CaptureRegion(displayID: displayID, rect: cgRect, capturedScale: capturedScale)
}
/// True when `displayID` is still attached AND `rect` still lies inside its current
/// bounds. Uses `CGDisplayIsActive` (returns 0 safely for an unknown id, never traps) and
/// `CGDisplayBounds` both real CoreGraphics calls, no injection needed since this is a
/// live-state check by design.
public var isStillValid: Bool {
guard CGDisplayIsActive(displayID) != 0 else { return false }
let bounds = CGDisplayBounds(displayID)
return bounds.contains(rect)
}
/// Persisted in UserDefaults under this key BY THE APP (WP-4a), never by this type.
public static let defaultsKey = "ai.flowmaster.shotdeck.region"
}
@@ -0,0 +1,115 @@
import Carbon.HIToolbox
import Foundation
/// Carbon's C event handler cannot capture Swift closures, so live handlers are kept in one
/// process-wide table keyed by the numeric EventHotKeyID Carbon hands back on fire. Safe
/// because InstallEventHandler on GetApplicationEventTarget() always delivers on the main
/// thread, and every access here happens either from a @MainActor HotkeyCenter method or from
/// the C callback below, which this process only ever invokes on the main run loop.
private final class HotkeyDispatchTable: @unchecked Sendable {
static let shared = HotkeyDispatchTable()
private var handlers: [UInt32: @MainActor () -> Void] = [:]
private init() {}
func set(_ numericID: UInt32, _ handler: @escaping @MainActor () -> Void) {
handlers[numericID] = handler
}
func remove(_ numericID: UInt32) { handlers.removeValue(forKey: numericID) }
func fire(_ numericID: UInt32) { MainActor.assumeIsolated { handlers[numericID]?() } }
}
private func shotdeckCarbonHotkeyHandler(
_ nextHandler: EventHandlerCallRef?, _ event: EventRef?, _ userData: UnsafeMutableRawPointer?
) -> OSStatus {
guard let event else { return OSStatus(eventNotHandledErr) }
var hotKeyID = EventHotKeyID()
let status = GetEventParameter(event, EventParamName(kEventParamDirectObject),
EventParamType(typeEventHotKeyID), nil, MemoryLayout<EventHotKeyID>.size, nil, &hotKeyID)
guard status == noErr else { return status }
HotkeyDispatchTable.shared.fire(hotKeyID.id)
return noErr
}
/// Four-character creator code used for every `EventHotKeyID` this process registers.
private let shotdeckHotKeySignature: OSType = 0x53484F54 // "SHOT"
@MainActor
public final class HotkeyCenter {
private var bindings: [String: (ref: EventHotKeyRef, numericID: UInt32)] = [:]
private var nextNumericID: UInt32 = 1
private static var didInstallGlobalCarbonHandler = false
private static var carbonHandlerRef: EventHandlerRef?
public init() { HotkeyCenter.installGlobalCarbonHandlerIfNeeded() }
/// Registers a hotkey. `id` is a caller-chosen stable identifier. Re-registering the same
/// `id` first unregisters its previous binding, then attempts the new one (idempotent).
/// Returns false when Carbon's `RegisterEventHotKey` reports a non-`noErr` status the
/// most common cause is the same keyCode+modifiers combination already being claimed
/// system-wide by this or another process.
@discardableResult
public func register(
id: String,
keyCode: UInt32,
modifiers: UInt32,
handler: @escaping @MainActor () -> Void
) -> Bool {
unregister(id: id)
let hotKeyID = EventHotKeyID(signature: shotdeckHotKeySignature, id: nextNumericID)
var ref: EventHotKeyRef?
let status = RegisterEventHotKey(
keyCode,
modifiers,
hotKeyID,
GetApplicationEventTarget(),
0,
&ref
)
guard status == noErr, let ref else {
return false
}
bindings[id] = (ref: ref, numericID: nextNumericID)
HotkeyDispatchTable.shared.set(nextNumericID, handler)
nextNumericID += 1
return true
}
public func unregister(id: String) {
guard let binding = bindings.removeValue(forKey: id) else { return }
_ = UnregisterEventHotKey(binding.ref)
HotkeyDispatchTable.shared.remove(binding.numericID)
}
public func unregisterAll() {
let ids = Array(bindings.keys)
for id in ids {
unregister(id: id)
}
}
/// Installs the process-wide Carbon hot-key pressed handler exactly once.
private static func installGlobalCarbonHandlerIfNeeded() {
guard !didInstallGlobalCarbonHandler else { return }
didInstallGlobalCarbonHandler = true
var handlerRef: EventHandlerRef?
var eventTypes = [
EventTypeSpec(
eventClass: OSType(kEventClassKeyboard),
eventKind: OSType(kEventHotKeyPressed)
)
]
let status = InstallEventHandler(
GetApplicationEventTarget(),
shotdeckCarbonHotkeyHandler,
1,
&eventTypes,
nil,
&handlerRef
)
if status == noErr {
carbonHandlerRef = handlerRef
}
}
}
@@ -0,0 +1,118 @@
import ScreenCaptureKit
import CoreGraphics
import ImageIO
import UniformTypeIdentifiers
import AppKit // NSScreen only, to read backingScaleFactor as a fallback
import Foundation
public struct CapturedImage: Sendable {
public let pngData: Data
public let pixelWidth: Int
public let pixelHeight: Int
public let scale: CGFloat
}
public struct ScreenCapturer: Sendable {
public init() {}
/// Does NOT prompt. Reports the current Screen Recording grant.
public static var isScreenRecordingGranted: Bool { CGPreflightScreenCaptureAccess() }
/// Captures `region` at the display's true backing scale. Throws
/// `.screenRecordingNotGranted` when the grant is absent never requests it.
public func capture(_ region: CaptureRegion) async throws -> CapturedImage {
guard Self.isScreenRecordingGranted else {
throw ShotdeckError.screenRecordingNotGranted
}
let content: SCShareableContent
do {
content = try await SCShareableContent.excludingDesktopWindows(
false,
onScreenWindowsOnly: true
)
} catch {
throw ShotdeckError.captureFailed(underlying: error.localizedDescription)
}
guard let display = content.displays.first(where: { $0.displayID == region.displayID }) else {
throw ShotdeckError.displayNoLongerConnected(displayID: region.displayID)
}
// Bounds/clamp: a resolution change often shrinks the display bounds by a few
// points without the region Ben picked being meaningfully wrong; 80% keeps a real
// recapture usable while a smaller overlap (e.g. a genuinely different display
// swapped in) still throws.
let rect: CGRect
if display.frame.contains(region.rect) {
rect = region.rect
} else {
let overlap = display.frame.intersection(region.rect)
let originalArea = region.rect.width * region.rect.height
let overlapArea = overlap.width * overlap.height
if originalArea > 0 && overlapArea / originalArea >= 0.8 {
rect = overlap
} else {
throw ShotdeckError.displayNoLongerConnected(displayID: region.displayID)
}
}
let localRect = CGRect(
x: rect.minX - display.frame.minX,
y: rect.minY - display.frame.minY,
width: rect.width,
height: rect.height
)
guard let mode = CGDisplayCopyDisplayMode(region.displayID) else {
throw ShotdeckError.captureFailed(
underlying: "no display mode for displayID \(region.displayID)"
)
}
guard mode.width > 0 else {
throw ShotdeckError.captureFailed(
underlying: "display mode width is 0 for displayID \(region.displayID)"
)
}
let scale = CGFloat(mode.pixelWidth) / CGFloat(mode.width)
let filter = SCContentFilter(display: display, excludingWindows: [])
let configuration = SCStreamConfiguration()
configuration.sourceRect = localRect
configuration.width = Int((localRect.width * scale).rounded())
configuration.height = Int((localRect.height * scale).rounded())
configuration.scalesToFit = false
configuration.showsCursor = false
let cgImage: CGImage
do {
cgImage = try await SCScreenshotManager.captureImage(
contentFilter: filter,
configuration: configuration
)
} catch {
throw ShotdeckError.captureFailed(underlying: error.localizedDescription)
}
let data = NSMutableData()
guard let dest = CGImageDestinationCreateWithData(
data,
UTType.png.identifier as CFString,
1,
nil
) else {
throw ShotdeckError.captureFailed(underlying: "could not create PNG image destination")
}
CGImageDestinationAddImage(dest, cgImage, nil)
guard CGImageDestinationFinalize(dest) else {
throw ShotdeckError.captureFailed(underlying: "PNG encoding failed to finalize")
}
return CapturedImage(
pngData: data as Data,
pixelWidth: cgImage.width,
pixelHeight: cgImage.height,
scale: scale
)
}
}
@@ -0,0 +1,171 @@
import Carbon.HIToolbox
import Foundation
import Testing
@testable import ShotdeckCore
@Test("GEO-1 primary-only 1080-tall screen, AppKit rect (100,100,400,300)")
func geo1_primaryOnlyAppKitRectConvertsToExpectedCGRect() {
let region = CaptureRegion.fromAppKit(
rect: CGRect(x: 100, y: 100, width: 400, height: 300),
displayID: 1,
capturedScale: 2,
primaryHeight: 1080
)
#expect(region.rect == CGRect(x: 100, y: 680, width: 400, height: 300))
}
@Test("GEO-2 rect flush to AppKit bottom (y=0), h=300, primaryHeight=1080")
func geo2_flushToAppKitBottomYieldsCGY780() {
let region = CaptureRegion.fromAppKit(
rect: CGRect(x: 50, y: 0, width: 200, height: 300),
displayID: 1,
capturedScale: 1,
primaryHeight: 1080
)
#expect(region.rect.origin.y == 780)
}
@Test("GEO-3 rect flush to AppKit top (y+h=primaryHeight), primaryHeight=1080, h=300")
func geo3_flushToAppKitTopYieldsCGY0() {
let region = CaptureRegion.fromAppKit(
rect: CGRect(x: 50, y: 780, width: 200, height: 300),
displayID: 1,
capturedScale: 1,
primaryHeight: 1080
)
#expect(region.rect.origin.y == 0)
}
@Test("GEO-4 round-trip AppKit→CG via injectable overload, then invert recovers original")
func geo4_invertRecoverOriginalAppKitRect() {
let original = CGRect(x: 100, y: 100, width: 400, height: 300)
let primaryHeight: CGFloat = 1080
let region = CaptureRegion.fromAppKit(
rect: original,
displayID: 1,
capturedScale: 2,
primaryHeight: primaryHeight
)
let appKitY = primaryHeight - region.rect.origin.y - region.rect.height
let recovered = CGRect(
x: region.rect.origin.x,
y: appKitY,
width: region.rect.width,
height: region.rect.height
)
#expect(recovered == original)
}
@Test("GEO-5 isStillValid for displayID 999_999 is false and does not trap")
func geo5_unknownDisplayIsNotStillValid() {
let region = CaptureRegion(
displayID: 999_999,
rect: CGRect(x: 0, y: 0, width: 100, height: 100),
capturedScale: 1
)
#expect(region.isStillValid == false)
}
@Test("GEO-6 CaptureRegion JSONEncoder→JSONDecoder round-trip equals original")
func geo6_codableRoundTripEqualsOriginal() throws {
let original = CaptureRegion(
displayID: 42,
rect: CGRect(x: 10, y: 20, width: 300, height: 400),
capturedScale: 2
)
let data = try JSONEncoder().encode(original)
let decoded = try JSONDecoder().decode(CaptureRegion.self, from: data)
#expect(decoded == original)
}
@Test("GEO-7 secondary screen negative x: AppKit (1800,200,500,400) → CG (1800,480,500,400)")
func geo7_secondaryNegativeXLeavesXUnchanged() {
// Secondary AppKit frame (1920, 0, 1920, 1080); primaryHeight=1080.
let region = CaptureRegion.fromAppKit(
rect: CGRect(x: -1800, y: 200, width: 500, height: 400),
displayID: 2,
capturedScale: 1,
primaryHeight: 1080
)
#expect(region.rect == CGRect(x: -1800, y: 480, width: 500, height: 400))
}
@Test("GEO-8 secondary screen stacked above primary: AppKit (300,1300,600,350) → CG (300,570,600,350)")
func geo8_secondaryPositiveYProducesNegativeCGY() {
// Secondary AppKit frame (0, 1080, 1920, 1080); primaryHeight=1080.
let region = CaptureRegion.fromAppKit(
rect: CGRect(x: 300, y: 1300, width: 600, height: 350),
displayID: 2,
capturedScale: 1,
primaryHeight: 1080
)
#expect(region.rect == CGRect(x: 300, y: -570, width: 600, height: 350))
}
/// Carbon registrations are process-wide, so these cases must not run in parallel.
@Suite(.serialized)
@MainActor
struct HotkeyCenterCarbonTests {
/// kVK_ANSI_2. The app registers this combo once (WP-4a); tests only exercise the registrar.
private let captureKeyCode: UInt32 = 19
private let captureModifiers = UInt32(optionKey) | UInt32(shiftKey)
@Test("HK-1 register id a with Option-Shift-2 returns true")
func hk1_registerReturnsTrue() {
let center = HotkeyCenter()
defer { center.unregisterAll() }
let ok = center.register(id: "a", keyCode: captureKeyCode, modifiers: captureModifiers) {}
if !ok {
Issue.record("HK-1: RegisterEventHotKey returned non-noErr inside swift test (no NSApplication). Carbon registration did not function headlessly.")
return
}
#expect(ok)
}
@Test("HK-2 register same combo under a different id returns false")
func hk2_duplicateComboRejected() {
let center = HotkeyCenter()
defer { center.unregisterAll() }
let first = center.register(id: "a", keyCode: captureKeyCode, modifiers: captureModifiers) {}
if !first {
Issue.record("HK-2: first RegisterEventHotKey failed inside swift test (no NSApplication); cannot evaluate duplicate-combo rejection.")
return
}
let second = center.register(id: "b", keyCode: captureKeyCode, modifiers: captureModifiers) {}
#expect(second == false)
}
@Test("HK-3 unregister frees the combination so a later register succeeds")
func hk3_unregisterFreesCombination() {
let center = HotkeyCenter()
defer { center.unregisterAll() }
let first = center.register(id: "a", keyCode: captureKeyCode, modifiers: captureModifiers) {}
if !first {
Issue.record("HK-3: first RegisterEventHotKey failed inside swift test (no NSApplication); cannot evaluate unregister.")
return
}
center.unregister(id: "a")
let again = center.register(id: "c", keyCode: captureKeyCode, modifiers: captureModifiers) {}
#expect(again)
}
@Test("HK-4 unregisterAll frees combinations so a later register succeeds")
func hk4_unregisterAllFreesCombinations() {
let center = HotkeyCenter()
defer { center.unregisterAll() }
let first = center.register(id: "a", keyCode: captureKeyCode, modifiers: captureModifiers) {}
let other = center.register(
id: "other",
keyCode: UInt32(kVK_ANSI_3),
modifiers: captureModifiers
) {}
if !first {
Issue.record("HK-4: RegisterEventHotKey failed inside swift test (no NSApplication); cannot evaluate unregisterAll.")
return
}
_ = other
center.unregisterAll()
let again = center.register(id: "c", keyCode: captureKeyCode, modifiers: captureModifiers) {}
#expect(again)
}
}