WP-3a: CaptureRegion geometry + Carbon HotkeyCenter per SPEC-A2a
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import Foundation
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import AppKit // NSScreen, NSDeviceDescriptionKey — macOS-only target, no portability concern
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/// A remembered rectangle, in CoreGraphics global display coordinates (origin top-left,
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/// y increasing downward — see the conversion note below).
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public struct CaptureRegion: Codable, Sendable, Equatable {
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public let displayID: CGDirectDisplayID
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public let rect: CGRect
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public let capturedScale: CGFloat
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public init(displayID: CGDirectDisplayID, rect: CGRect, capturedScale: CGFloat) {
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self.displayID = displayID
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self.rect = rect
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self.capturedScale = capturedScale
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}
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/// Converts an AppKit rect in GLOBAL AppKit coordinates (bottom-left origin, y increasing
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/// upward, anchored at the bottom-left of the PRIMARY screen — exactly what
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/// `NSWindow.frame`, `NSEvent.mouseLocation` and `NSScreen.frame` already report; no
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/// screen-local conversion is needed here) into global CoreGraphics coordinates
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/// (top-left origin, y increasing downward, same primary-screen anchor). Both coordinate
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/// systems share the SAME horizontal origin and the SAME anchor rectangle (the primary
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/// screen's bounds) — only the vertical axis is mirrored around the primary's height.
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/// That is why the flip below is correct for every attached screen, including one with a
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/// negative AppKit x (to the left of primary) or a y that places it above the primary
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/// (whose CG y then comes out negative): x is untouched, and the primary height is the
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/// one fixed reference both systems agree on regardless of which physical screen the
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/// rect is actually on.
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public static func fromAppKit(rect: CGRect, on screen: NSScreen) -> CaptureRegion {
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let displayID = (screen.deviceDescription[NSDeviceDescriptionKey("NSScreenNumber")]
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as? NSNumber)?.uint32Value ?? CGMainDisplayID()
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let primaryHeight = NSScreen.screens.first?.frame.height ?? screen.frame.height
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return fromAppKit(rect: rect, displayID: displayID,
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capturedScale: screen.backingScaleFactor, primaryHeight: primaryHeight)
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}
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/// Injectable overload for deterministic geometry tests — no dependency on real attached
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/// displays. The public overload above is a thin adapter over this.
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static func fromAppKit(rect: CGRect, displayID: CGDirectDisplayID,
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capturedScale: CGFloat, primaryHeight: CGFloat) -> CaptureRegion {
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let cgY = primaryHeight - rect.origin.y - rect.height
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let cgRect = CGRect(x: rect.origin.x, y: cgY, width: rect.width, height: rect.height)
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return CaptureRegion(displayID: displayID, rect: cgRect, capturedScale: capturedScale)
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}
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/// True when `displayID` is still attached AND `rect` still lies inside its current
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/// bounds. Uses `CGDisplayIsActive` (returns 0 safely for an unknown id, never traps) and
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/// `CGDisplayBounds` — both real CoreGraphics calls, no injection needed since this is a
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/// live-state check by design.
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public var isStillValid: Bool {
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guard CGDisplayIsActive(displayID) != 0 else { return false }
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let bounds = CGDisplayBounds(displayID)
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return bounds.contains(rect)
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}
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/// Persisted in UserDefaults under this key BY THE APP (WP-4a), never by this type.
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public static let defaultsKey = "ai.flowmaster.shotdeck.region"
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}
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