WP-3b: ScreenCaptureKit capturer + region picker overlay per SPEC-A2a
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@@ -0,0 +1,181 @@
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import AppKit
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import ShotdeckCore
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@MainActor
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public final class RegionPickerController {
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private var windows: [RegionPickerWindow] = []
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private var monitor: Any?
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private var completion: (@MainActor (CaptureRegion?) -> Void)?
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private var dragStart: NSPoint?
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private var startScreen: NSScreen?
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private var cursorPushed = false
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public init() {}
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/// Presents one overlay per attached screen. A pick already in progress is cancelled
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/// (its completion called with nil) before the new one starts — never leaves a caller
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/// waiting forever on a dropped re-entrant call.
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public func pick(completion: @escaping @MainActor (CaptureRegion?) -> Void) {
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if self.completion != nil {
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finish(region: nil)
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}
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self.completion = completion
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presentOverlays()
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}
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private func presentOverlays() {
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let screens = NSScreen.screens
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guard !screens.isEmpty else {
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finish(region: nil)
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return
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}
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NSCursor.crosshair.push()
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cursorPushed = true
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windows = screens.map { RegionPickerWindow(screen: $0) }
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for window in windows {
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window.orderFrontRegardless()
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}
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// Nonactivating panel can become key without activating the app; needed so
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// Escape reaches the local monitor immediately, before any mouse click.
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let mouse = NSEvent.mouseLocation
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let keyWindow = windows.first(where: { $0.coveringScreen.frame.contains(mouse) })
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?? windows[0]
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keyWindow.makeKey()
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monitor = NSEvent.addLocalMonitorForEvents(
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matching: [.leftMouseDown, .leftMouseDragged, .leftMouseUp, .keyDown]
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) { [weak self] event in
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guard let self else { return event }
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// NSEvent is not Sendable; lift the two Sendable fields the handler
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// needs. Mouse geometry is read from NSEvent.mouseLocation on the
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// main thread inside the isolated methods, per spec.
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let type = event.type
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let keyCode = event.keyCode
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let consume = MainActor.assumeIsolated {
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self.handle(type: type, keyCode: keyCode)
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}
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return consume ? nil : event
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}
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}
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/// Returns `true` when the event should be swallowed.
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private func handle(type: NSEvent.EventType, keyCode: UInt16) -> Bool {
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switch type {
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case .keyDown:
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if keyCode == 53 { // kVK_Escape
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finish(region: nil)
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return true
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}
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return false
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case .leftMouseDown:
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handleMouseDown()
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return false
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case .leftMouseDragged:
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handleMouseDragged()
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return false
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case .leftMouseUp:
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handleMouseUp()
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return false
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default:
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return false
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}
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}
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private func handleMouseDown() {
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let point = NSEvent.mouseLocation
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dragStart = point
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startScreen = NSScreen.screens.first(where: { $0.frame.contains(point) })
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?? NSScreen.screens.first
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guard let startScreen else { return }
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let local = Self.localRect(
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from: CGRect(origin: point, size: .zero).intersection(startScreen.frame),
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on: startScreen
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)
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window(for: startScreen)?.updateSelection(localRect: local, sizeText: "0 x 0")
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for window in windows where window.coveringScreen !== startScreen {
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window.updateSelection(localRect: nil, sizeText: nil)
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}
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}
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private func handleMouseDragged() {
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guard dragStart != nil, startScreen != nil else { return }
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applyLiveSelection()
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}
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private func handleMouseUp() {
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guard let startScreen else {
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dragStart = nil
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return
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}
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guard let rect = currentClampedRect(), rect.width >= 8, rect.height >= 8 else {
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// Mis-click: reset drag state, leave every window open and fully dimmed.
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dragStart = nil
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self.startScreen = nil
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for window in windows {
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window.updateSelection(localRect: nil, sizeText: nil)
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}
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return
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}
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let region = CaptureRegion.fromAppKit(rect: rect, on: startScreen)
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finish(region: region)
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}
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private func applyLiveSelection() {
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guard let startScreen, let rect = currentClampedRect() else { return }
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let local = Self.localRect(from: rect, on: startScreen)
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let text = "\(Int(rect.width)) x \(Int(rect.height))"
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window(for: startScreen)?.updateSelection(localRect: local, sizeText: text)
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for window in windows where window.coveringScreen !== startScreen {
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window.updateSelection(localRect: nil, sizeText: nil)
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}
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}
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/// Normalize the drag (so bottom-right → up-left is not misjudged) then clamp
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/// to the screen the gesture started on — never selects across displays.
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private func currentClampedRect() -> CGRect? {
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guard let dragStart, let startScreen else { return nil }
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let current = NSEvent.mouseLocation
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let normalized = CGRect(
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x: min(dragStart.x, current.x),
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y: min(dragStart.y, current.y),
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width: abs(current.x - dragStart.x),
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height: abs(current.y - dragStart.y)
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)
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return normalized.intersection(startScreen.frame)
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}
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private func window(for screen: NSScreen) -> RegionPickerWindow? {
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windows.first { $0.coveringScreen === screen }
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}
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private static func localRect(from rect: CGRect, on screen: NSScreen) -> CGRect {
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CGRect(
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x: rect.minX - screen.frame.minX,
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y: rect.minY - screen.frame.minY,
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width: rect.width,
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height: rect.height
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)
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}
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private func finish(region: CaptureRegion?) {
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if let monitor {
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NSEvent.removeMonitor(monitor)
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self.monitor = nil
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}
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if cursorPushed {
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NSCursor.pop()
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cursorPushed = false
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}
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for window in windows {
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window.orderOut(nil)
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}
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windows.removeAll()
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dragStart = nil
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startScreen = nil
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let done = completion
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completion = nil
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done?(region)
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}
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}
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