feat: surface check/revert/version in the menu and badge the icon

AppModel exposes appVersion, previousVersion, isCheckingForUpdates and
updateStatusMessage (an alias for the existing statusLine plumbing — one
status channel, not a new one), plus checkForUpdates() and
revertToPreviousVersion() wired to the hardened UpdateChecker.

Menu gains, in order: "Update to X" (unchanged, staged-only), "Check for
updates" (labelled "Checking…" and disabled mid-check), "Revert to <version>"
(only when a rollback copy exists), then the existing rows unchanged, then a
non-interactive footer "Redline <version>" with the status line under it —
same caption/secondary styles already used elsewhere in the file, no new
tokens.

Menu-bar icon gets a small badge while an update is staged: uses the SF
Symbol's own ".badge" variant when one exists for the current icon, otherwise
overlays a small dot on the plain symbol. Reads live model state, so the
badge disappears on its own once the offer clears.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
2026-09-05 10:00:17 +04:00
co-authored by Claude Fable 5.1
parent a79a569a7d
commit 064e410e30
3 changed files with 82 additions and 1 deletions
+25 -1
View File
@@ -21,8 +21,9 @@ struct ShotdeckApp: App {
.environment(appDelegate.model)
} label: {
let state = appDelegate.model.iconState
let hasUpdate = appDelegate.model.updateAvailable != nil
HStack(spacing: 4) {
Image(systemName: state.symbolName)
menuBarIcon(for: state, hasUpdate: hasUpdate)
if let count = state.countText {
Text(count).font(.system(size: 11, weight: .semibold))
}
@@ -33,6 +34,29 @@ struct ShotdeckApp: App {
}
}
/// The menu-bar symbol for `state`, badged while an update is staged. Uses the
/// SF Symbol's own `.badge` variant when one exists; falls back to a small
/// overlaid dot on the plain symbol otherwise. The badge disappears on its own
/// once `updateAvailable` clears, since this reads live model state.
@ViewBuilder
private func menuBarIcon(for state: MenuIconState, hasUpdate: Bool) -> some View {
if hasUpdate {
let badgeName = "\(state.symbolName).badge"
if NSImage(systemSymbolName: badgeName, accessibilityDescription: nil) != nil {
Image(systemName: badgeName)
} else {
ZStack(alignment: .topTrailing) {
Image(systemName: state.symbolName)
Circle()
.frame(width: 6, height: 6)
.offset(x: 3, y: -3)
}
}
} else {
Image(systemName: state.symbolName)
}
}
@MainActor
final class AppDelegate: NSObject, NSApplicationDelegate {
let model: AppModel