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mmd-pdf/third_party/PdfSharpCore/Drawing/FontFamilyInternal.cs

102 lines
3.7 KiB
C#

#region PDFsharp - A .NET library for processing PDF
//
// Authors:
// Stefan Lange
//
// Copyright (c) 2005-2016 empira Software GmbH, Cologne Area (Germany)
//
// http://www.PdfSharp.com
// http://sourceforge.net/projects/pdfsharp
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#endregion
using System.Diagnostics;
using System.Globalization;
using PdfSharpCore.Internal;
namespace PdfSharpCore.Drawing
{
/// <summary>
/// Internal implementation class of XFontFamily.
/// </summary>
[DebuggerDisplay("{DebuggerDisplay}")]
internal class FontFamilyInternal
{
// Implementation Notes
// FontFamilyInternal implements an XFontFamily.
//
// * Each XFontFamily object is just a handle to its FontFamilyInternal singleton.
//
// * A FontFamilyInternal is is uniquely identified by its name. It
// is not possible to use two different fonts that have the same
// family name.
FontFamilyInternal(string familyName, bool createPlatformObjects)
{
_sourceName = _name = familyName;
}
internal static FontFamilyInternal GetOrCreateFromName(string familyName, bool createPlatformObject)
{
try
{
Lock.EnterFontFactory();
FontFamilyInternal family = FontFamilyCache.GetFamilyByName(familyName);
if (family == null)
{
family = new FontFamilyInternal(familyName, createPlatformObject);
family = FontFamilyCache.CacheOrGetFontFamily(family);
}
return family;
}
finally { Lock.ExitFontFactory(); }
}
/// <summary>
/// Gets the family name this family was originally created with.
/// </summary>
public string SourceName
{
get { return _sourceName; }
}
readonly string _sourceName;
/// <summary>
/// Gets the name that uniquely identifies this font family.
/// </summary>
public string Name
{
// In WPF this is the Win32FamilyName, not the WPF family name.
get { return _name; }
}
readonly string _name;
/// <summary>
/// Gets the DebuggerDisplayAttribute text.
/// </summary>
// ReSha rper disable UnusedMember.Local
internal string DebuggerDisplay
// ReShar per restore UnusedMember.Local
{
get { return string.Format(CultureInfo.InvariantCulture, "FontFamiliy: '{0}'", Name); }
}
}
}